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<div id="left"> <div class="nav"> <<include "Nav">> </div> <div style="margin: auto; text-align: center;"> <<include "Filters">> </div> <div id="sticky"> <<do>> <<include "Selected">> <</do>> <br><br> <div id="info" style="overflow-y: auto; height:20vw; font-size:0.8em"> <<include "Info">> </div> </div> </div> <<do>> <div id="heroList"> <<if ($filter1 + $filter2 + $filter3) is 0>> <<include "Default">> <<else>> <<include "Filtered">> <</if>> </div> <</do>> <div style="position: fixed; bottom: 2vw; left: 2vw; z-index: 2"> <span class="icons">[img[img/misc/princess.png]]</span> <<button "Scroll to top">><<run window.scrollTo(0, 0)>><</button>> </div> <div style="position: fixed; bottom: 0; right: 0; z-index: -3"> [img[img/misc/princessWave.png]] </div>
<<set $switch1 to -1>> <<set $switch2 to -1>> <<set $select to []>> <<set $filter1 to 0>> <<set $filter2 to 0>> <<set $filter3 to 0>> <<set $element to ["Fire", "Water", "Earth", "Light", "Basic", "Dark"]>> <<set $class to ["Warrior", "Ranged", "Tank", "Support"]>> <<set $rarity to ["Collab","Rare", "Ascend", "Unique", "Bloom"]>> <<include "heroData">> <<set $filteredHeroes to $heroData>> <<set $presets to [ ["Preset 1", []], ["Preset 2", []], ["Preset 3", []], ["Preset 4", []], ["Preset 5", []], ["Preset 6", []], ["Preset 7", []], ["Preset 8", []] ]>>
<div id="selectList"> <<for _s range $select.length>> <<capture _clickS _s>> <<if $select[_s].rarity is "Collab">> <div class="collabItem"><<include "Selected List">></div> <<elseif $select[_s].rarity is "Rare">> <div class="rareItem"><<include "Selected List">></div> <<elseif $select[_s].rarity is "Ascend">> <div class="ascendItem"><<include "Selected List">></div> <<elseif $select[_s].rarity is "Unique">> <div class="uniqueItem"><<include "Selected List">></div> <<elseif $select[_s].rarity is "Bloom">> <div class="bloomItem"><<include "Selected List">></div> <</if>> <</capture>> <</for>> </div>
<<widget "heroBtn">> <<set _char = $args[0]>> <<set _img to "img/portraits/" + _char.id + ".png">> <<set _imgEx to "img/ex/" + _char.imgEx + ".png">> <<set _imgClass to "img/icons/" + _char.class + ".png">> <<set _imgElement to "img/icons/" + _char.element + ".png">> <<set _imgRarity to "img/icons/" + _char.rarity + ".png">> <<set _imgChain1 to "img/icons/" + _char.chain1 + ".png">> <<set _imgChain2 to "img/icons/" + _char.chain2 + ".png">> <div class="item" style="position: relative; top: 0.5vw;"> <<if $select.length lt 4 && !$select.some(function(item) { return item.id === _char.id; })>> <<button "<img @src=_img>">> <<run $select.push($heroData[_char.name])>> <<redo>> <</button>> <<else>> <span class="dead"><img @src=_img></span> <</if>> <<if _char.imgEx isnot "default">><span class="icons topRight"><img @src=_imgEx></span><</if>> <span class="icons left"><img @src=_imgClass></span> <span class="icons right"><img @src=_imgElement><br></span> </div> <img @src="_imgRarity"><br> <span style="font-family: monospace">_char.name<br></span> <span class="chain"><img @src="_imgChain1"></span> <span class="icons">[img[img/misc/chain.png]]</span> <span class="chain"><img @src="_imgChain2"></span><br> <span class="small" style="color: #48c65b"> [Party] _char.buff <<if _char.buff2 isnot "none">> , _char.buff2 <</if>><br></span> <<if _char.note isnot "none">> <div class="scroll">_char.note</div> <</if>> <</widget>> <<widget "elementBtn">> <<set _e = $args[0]>> <<set _imgE to "img/icons/" + _e + ".png">> <span class="icons"><img @src="_imgE"></span> <<button _e>> <<if $filter1 is 0>> <<set $filter1 to _e>> <<elseif $filter1 is _e>> <<set $filter1 to 0>> <<set $filteredHeroes to $heroData>> <<else>> <<set $filter1 to 0>> <<set $filteredHeroes to $heroData>> <<filter>> <<set $filter1 to _e>> <</if>> <<filter>> <<redo>> <</button>> <</widget>> <<widget "classBtn">> <<set _c = $args[0]>> <<set _imgC to "img/icons/" + _c + ".png">> <span class="icons"><img @src="_imgC"></span> <<button _c>> <<if $filter2 is 0>> <<set $filter2 to _c>> <<elseif $filter2 is _c>> <<set $filter2 to 0>> <<set $filteredHeroes to $heroData>> <<else>> <<set $filter2 to 0>> <<set $filteredHeroes to $heroData>> <<filter>> <<set $filter2 to _c>> <</if>> <<filter>> <<redo>> <</button>> <</widget>> <<widget "rarityBtn">> <<set _r = $args[0]>> <<set _imgR to "img/icons/star" + _r + ".png">> <span class="icons"><img @src="_imgR"></span> <<button _r>> <<if $filter3 is 0>> <<set $filter3 to _r>> <<elseif $filter3 is _r>> <<set $filter3 to 0>> <<set $filteredHeroes to $heroData>> <<else>> <<set $filter3 to 0>> <<set $filteredHeroes to $heroData>> <<filter>> <<set $filter3 to _r>> <</if>> <<filter>> <<redo>> <</button>> <</widget>> <<widget "infoName">> <<set _i = $args[0]>> <div class="info"> <div>_i.name</div> <div>_i.chainInfo</div> <<if _i.note isnot "none">><div>_i.note</div><</if>> </div> <</widget>> <<widget "filter">> <<if $filter1 isnot 0>> <<run $filteredHeroes = Object.fromEntries(Object.entries($filteredHeroes).filter(([key, hero]) => hero.element == $filter1) )>> <</if>> <<if $filter2 isnot 0>> <<run $filteredHeroes = Object.fromEntries(Object.entries($filteredHeroes).filter(([key, hero]) => hero.class == $filter2) )>> <</if>> <<if $filter3 isnot 0>> <<run $filteredHeroes = Object.fromEntries(Object.entries($filteredHeroes).filter(([key, hero]) => hero.rarity == $filter3) )>> <</if>> <</widget>> <<widget "presetsBtn">> <<set _p = $args[0]>> <<button "Save">> <<set $presets[_p][1] to $select>> <<redo>> <</button>> <<button "Load">> <<set $select to $presets[_p][1]>> <<redo>> <</button>> <<button "Clear">> <<set $presets[_p][1] to []>> <<redo>> <</button>> $presets[_p][0] <<linkreplace "Edit">> <<textbox "$presets[_p][0]" "">> <<button "Save">> <<redo>> <</button>> <</linkreplace>><br><br> <div id="selectList"> <<for _w range $presets[_p][1].length>> <<capture _clickS _s>> <<if $presets[_p][1][_w].rarity is "Collab">> <div class="collabItem"><<include "Preset List">></div> <<elseif $presets[_p][1][_w].rarity is "Rare">> <div class="rareItem"><<include "Preset List">></div> <<elseif $presets[_p][1][_w].rarity is "Ascend">> <div class="ascendItem"><<include "Preset List">></div> <<elseif $presets[_p][1][_w].rarity is "Unique">> <div class="uniqueItem"><<include "Preset List">></div> <<elseif $presets[_p][1][_w].rarity is "Bloom">> <div class="bloomItem"><<include "Preset List">></div> <</if>> <</capture>> <</for>> </div> <</widget>>
<<for _char range $filteredHeroes>> <<include "List">> <</for>>
<<for _char range $heroData>> <<include "List">> <</for>>
<<do>> <<for _e range $element>> <<capture _clickE _e>> <<if $filter1 is _e>> <span class="small"><<elementBtn _e>></span> <<else>> <<elementBtn _e>> <</if>> <</capture>> <</for>> <br><br> <<for _c range $class>> <<capture _clickC _c>> <<if $filter2 is _c>> <span class="small"><<classBtn _c>></span> <<else>> <<classBtn _c>> <</if>> <</capture>> <</for>> <br><br> <<for _r range $rarity>> <<capture _clickR _r>> <<if $filter3 is _r>> <span class="small"><<rarityBtn _r>></span> <<else>> <<rarityBtn _r>> <</if>> <</capture>> <</for>> <</do>>
<<set $heroData = { "Kang": { name: "Kang", id: "Kang", class: "Warrior", element: "Light", buff: "Def +12%", buff2: "none", chain1: "Any", chain2: "Any", rarity: "Bloom", chainInfo: "Raa? Raaaa!", note: "''N.Skill:'' Uses a Mega Stone to evolve into Mega Kang, changing to Dark type and — wait a second ...", imgEx: "default" }, "Knight [1H]": { name: "Knight [1H]", id: "Knight", class: "Warrior", element: "Basic", buff: "Atk +50%", buff2: "none", chain1: "A", chain2: "D", rarity: "Ascend", chainInfo: "Summons the Champion's Sword to deal 450% of DPS as melee damage to enemies", note: "none", imgEx: "Libera" }, "Knight [Bow]": { name: "Knight [Bow]", id: "Knight", class: "Warrior", element: "Basic", buff: "Basic Atk +54%", buff2: "none", chain1: "A", chain2: "D", rarity: "Ascend", chainInfo: "Shoots the Champion's Sword to deal 290% of DPS as ranged damage to enemies", note: "''N.Atk:'' Reduces Basic type resistance by 20% (2s)", imgEx: "Libera Type.B" }, "Eva": { name: "Eva", id: "Eva", class: "Ranged", element: "Light", buff: "Def +22%", buff2: "Light Atk +24%", chain1: "A", chain2: "D", rarity: "Rare", chainInfo: "Shoots massive weapons at the target to inflict 270% of DPS damage", note: "none", imgEx: "default" }, "Elvira": { name: "Elvira", id: "Elvira", class: "Ranged", element: "Fire", buff: "Range Damage +52%", buff2: "none", chain1: "A", chain2: "I", rarity: "Ascend", chainInfo: "Triggers a chain explosion that inflicts 320% of DPS damage as ranged damage to enemies in its course", note: "''Special:'' Deals increased damage to enemies with the same or lower level", imgEx: "default" }, "White Beast": { name: "White Beast", id: "White Beast", class: "Ranged", element: "Water", buff: "Water Atk +46%", buff2: "none", chain1: "I", chain2: "A", rarity: "Rare", chainInfo: "Quickly charges to enemies and inflicts 325% of DPS damage. Reduces enemies' Def by 20% for 5 seconds", note: "''Special:'' Deals increased damage to enemies with HP < 50%<br>''Chain:'' Reduces Def by 20% (5s)", imgEx: "default" }, "Karina": { name: "Karina", id: "Karina", class: "Support", element: "Dark", buff: "+5% HP recovery on kill", buff2: "Dark Atk +46%", chain1: "Any", chain2: "I", rarity: "Ascend", chainInfo: "Inflicts 325% of DPS as ranged damage to the target and nearby enemies. Restores all allies' HP", note: "none", imgEx: "default" }, "Loraine": { name: "Loraine", id: "Loraine", class: "Support", element: "Basic", buff: "+36% shield increase on battle start", buff2: "none", chain1: "Any", chain2: "I", rarity: "Rare", chainInfo: "Drops a giant poisonous mushroom that inflicts 295% of DPS damage", note: "none", imgEx: "default" }, "Lavi": { name: "Lavi", id: "Lavi", class: "Tank", element: "Fire", buff: "Def +48%", buff2: "none", chain1: "D", chain2: "A", rarity: "Rare", chainInfo: "Inflicts 320% of DPS damage to the target with an uppercut", note: "none", imgEx: "default" }, "Favi": { name: "Favi", id: "Favi", class: "Support", element: "Water", buff: "Atk, Heal +240% for Injured Chain Skills", buff2: "none", chain1: "Any", chain2: "I", rarity: "Rare", chainInfo: "Restores all allies' HP by 30% of heal and removes negative effects", note: "none", imgEx: "default" }, "Aoba": { name: "Aoba", id: "Aoba", class: "Support", element: "Earth", buff: "Earth Atk +45%", buff2: "none", chain1: "Any", chain2: "D", rarity: "Rare", chainInfo: "Restores all allies' HP by 50% of heal and removes negative effects", note: "none", imgEx: "default" }, "Gremory": { name: "Gremory", id: "Gremory", class: "Ranged", element: "Dark", buff: "Skill Damage +80%", buff2: "none", chain1: "Any", chain2: "A", rarity: "Rare", chainInfo: "Throws a flask that causes a massive explosion that inflicts 200% of DPS damage and reduces Atk by 30% for 10 seconds", note: "''N.Atk:'' Reduces Def by 20% (5s)", imgEx: "default" }, "Rachel": { name: "Rachel", id: "Rachel", class: "Ranged", element: "Water", buff: "Range Damage +48%", buff2: "none", chain1: "I", chain2: "D", rarity: "Rare", chainInfo: "Fires a huge cannon ball that inflicts 260% of DPS damage", note: "none", imgEx: "default" }, "Hekate": { name: "Hekate", id: "Hekate", class: "Ranged", element: "Earth", buff: "Crit Hit chance +37%", buff2: "none", chain1: "D", chain2: "I", rarity: "Rare", chainInfo: "Fires several random shots that inflict 420% of DPS damage", note: "none", imgEx: "default" }, "Coco": { name: "Coco", id: "Coco", class: "Ranged", element: "Water", buff: "Skill Damage +93%", buff2: "none", chain1: "I", chain2: "A", rarity: "Ascend", chainInfo: "Summons a red ice storm to inflict 225% of DPS as ranged damage and reduce enemies' Atk by 30% for 5 seconds", note: "''N.Atk:'' Last hit reduces Def by 20% (5s)", imgEx: "default" }, "Marianne": { name: "Marianne", id: "Marianne", class: "Ranged", element: "Earth", buff: "Earth Atk +46%", buff2: "none", chain1: "D", chain2: "A", rarity: "Rare", chainInfo: "Calls for a massive missile strike that inflicts 350% of DPS damage", note: "none", imgEx: "default" }, "Sohee": { name: "Sohee", id: "Sohee", class: "Ranged", element: "Light", buff: "WSRS +30%", buff2: "Skill Damage +30%", chain1: "D", chain2: "A", rarity: "Rare", chainInfo: "Release ghosts at enemies. Inflicts 300% of DPS damage and reduces Light type resistance by 20% for 5 seconds", note: "''Chain:'' Reduces Light type resistance by 20% (5s)", imgEx: "default" }, "Mei": { name: "Mei", id: "Mei", class: "Warrior", element: "Light", buff: "Melee Def +80%", buff2: "none", chain1: "D", chain2: "A", rarity: "Ascend", chainInfo: "Lands a powerful blow which inflicts 300% of DPS as melee damae and reduces Light type resistance by 20% for 5 seconds", note: "''Chain:'' Reduces Light type resistance by 20% (5s)", imgEx: "default" }, "Marvin": { name: "Marvin", id: "Marvin", class: "Warrior", element: "Earth", buff: "HP +38%", buff2: "none", chain1: "A", chain2: "D", rarity: "Rare", chainInfo: "Jumps high and stomps enemies. Inflicts 200% of DPS damage", note: "none", imgEx: "default" }, "Craig": { name: "Craig", id: "Craig", class: "Tank", element: "Earth", buff: "Def +48%", buff2: "none", chain1: "D", chain2: "A", rarity: "Ascend", chainInfo: "Makes a loud cry that increases all allies' Atk by 10% and Def by 50% for 5 seconds. It also taunts all enemies", note: "''Special:'' Tanks damage for party members with HP < 50% if Craig's HP > 30%<br>''Chain:'' Increases allies' Atk by 10% (5s)", imgEx: "default" }, "Akayuki": { name: "Akayuki", id: "Akayuki", class: "Warrior", element: "Fire", buff: "Crit Hit chance +38%", buff2: "none", chain1: "I", chain2: "D", rarity: "Rare", chainInfo: "Charges and slashes enemies in her way. Inflicts 330% of DPS damage", note: "none", imgEx: "default" }, "Ranpang": { name: "Ranpang", id: "Ranpang", class: "Tank", element: "Basic", buff: "Def +42%", buff2: "none", chain1: "I", chain2: "A", rarity: "Rare", chainInfo: "Summons a rolling dragon that inflicts 325% of DPS damage to enemies on its way", note: "none", imgEx: "default" }, "Yuze": { name: "Yuze", id: "Yuze", class: "Warrior", element: "Dark", buff: "HP +36%", buff2: "none", chain1: "A", chain2: "I", rarity: "Rare", chainInfo: "Drops a black lightning that inflicts 250% of DPS damage and reduces Dark type resistance by 30% for 5 seconds", note: "''Chain:'' Reduces Dark type resistance by 30% (5s)", imgEx: "default" }, "Aisha": { name: "Aisha", id: "Aisha", class: "Support", element: "Light", buff: "HP +36%", buff2: "none", chain1: "Any", chain2: "D", rarity: "Rare", chainInfo: "Her charismatic leadership increases all allies' Atk by 50% for 8 seconds", note: "N.Skill: Increases nearby allies' Atk by 30% (5s)<br>''Chain:'' Increases allies' Atk by 50% (8s)", imgEx: "default" }, "Shapira": { name: "Shapira", id: "Shapira", class: "Warrior", element: "Dark", buff: "Melee Damage +46%", buff2: "none", chain1: "A", chain2: "D", rarity: "Rare", chainInfo: "Leaps high then drops to inflict 400% of DPS damage", note: "none", imgEx: "default" }, "Dolf": { name: "Dolf", id: "Dolf", class: "Ranged", element: "Fire", buff: "WSRS +28%", buff2: "Skill Damage +33%", chain1: "D", chain2: "I", rarity: "Rare", chainInfo: "Drops small meteorites that inflict 320% of DPS damage", note: "none", imgEx: "default" }, "Amy": { name: "Amy", id: "Amy", class: "Warrior", element: "Basic", buff: "Melee Damage +48%", buff2: "none", chain1: "D", chain2: "I", rarity: "Rare", chainInfo: "Leaps and strikes enemies with a giant slash inflicting 250% of DPS damage", note: "none", imgEx: "default" }, "Girgas": { name: "Girgas", id: "Girgas", class: "Ranged", element: "Fire", buff: "Skill Damage +82%", buff2: "none", chain1: "I", chain2: "A", rarity: "Rare", chainInfo: "Triggers a fire explosion that inflicts 300% of DPS and reduces Fire type resistance by 20% for 5 seconds", note: "''Chain:'' Reduces Fire type resistance by 20% (5s)", imgEx: "default" }, "Catherine": { name: "Catherine", id: "Catherine", class: "Ranged", element: "Water", buff: "Range Def +66%", buff2: "none", chain1: "A", chain2: "I", rarity: "Rare", chainInfo: "Shoots looping arrows through portals that inflict 160% of DPS damage and reduce Water type resistance by 20% for 5 seconds", note: "''Chain:'' Reduces Water type resistance by 20% (5s)", imgEx: "default" }, "Rie": { name: "Rie", id: "Rie", class: "Ranged", element: "Basic", buff: "Crit Hit chance +37%", buff2: "none", chain1: "A", chain2: "D", rarity: "Rare", chainInfo: "Swings a battleball bat to inflict 220% of DPS to enemies in the path", note: "none", imgEx: "default" }, "Neva": { name: "Neva", id: "Neva", class: "Warrior", element: "Light", buff: "Light Atk +46%", buff2: "none", chain1: "D", chain2: "I", rarity: "Rare", chainInfo: "Inflicts 230% of DPS and decreases enemies' Def by 20% for 5 seconds", note: "''Chain:'' Reduces Def by 20% (5s)", imgEx: "default" }, "Plitvice [2H]": { name: "Plitvice [2H]", id: "Plitvice", class: "Warrior", element: "Fire", buff: "Fire Atk +50%", buff2: "none", chain1: "I", chain2: "D", rarity: "Unique", chainInfo: "Temporarily awakens her true power to deal 200% of DPS as melee damage to the target, and increases damage inflicted by Normal Atk by 50% for 15 seconds. Increases Def by 50% for 15 seconds", note: "none", imgEx: "Prominence" }, "Plitvice [1H]": { name: "Plitvice [1H]", id: "Plitvice", class: "Warrior", element: "Fire", buff: "Crit Hit Multiplier +100%", buff2: "none", chain1: "D", chain2: "A", rarity: "Unique", chainInfo: "Drops a giant sword to inflict 370% of DPS as raned damage around the target. Decrease Fire type resistance by 30% for 5 seconds", note: "''Chain:'' Reduces Fire type resistance by 30% (5s)", imgEx: "Halo" }, "Lapice [1H]": { name: "Lapice [1H]", id: "Lapice", class: "Warrior", element: "Light", buff: "Light Atk +50%", buff2: "none", chain1: "D", chain2: "A", rarity: "Unique", chainInfo: "Shoots a giant umbrella that inflicts 360% of DPS as melee damage", note: "none", imgEx: "Innocent" }, "Lapice [2H]": { name: "Lapice [2H]", id: "Lapice", class: "Warrior", element: "Light", buff: "Melee Damage +50%", buff2: "none", chain1: "I", chain2: "D", rarity: "Unique", chainInfo: "Concentrates sunlight towards the target to deal 450% of DPS as ranged damage, and reduce Light type resistance by 30% for 5 seconds", note: "''Special:'' Increases allies' Crit chance by 10% for each Light type ally (max 30%)<br>''Chain:'' Reduces Light type resistance by 30% (5s)", imgEx: "Radiant" }, "Marina": { name: "Marina", id: "Marina", class: "Tank", element: "Water", buff: "HP +40%", buff2: "none", chain1: "Any", chain2: "I", rarity: "Unique", chainInfo: "Inflicts 300% of DPS to enemies and create 20% water shield around all allies. In the Arena, a modified stat is applied for this effect", note: "", imgEx: "default" }, "Arabelle": { name: "Arabelle", id: "Arabelle", class: "Ranged", element: "Dark", buff: "Dark Atk +55%", buff2: "none", chain1: "I", chain2: "D", rarity: "Bloom", chainInfo: "Shoots condensed plasma that inflicts 370% of DPS as ranged damage", note: "''Leader:'' Increases all allies' Crit chance by 10% (15s)", imgEx: "default" }, "Idol Eva": { name: "Idol Eva", id: "Idol Eva", class: "Support", element: "Basic", buff: "Basic Atk +55%", buff2: "none", chain1: "Any", chain2: "D", rarity: "Bloom", chainInfo: "Sings a song that inflicts 260% of DPS as ranged damage around the target and increases allies' Atk by 30% for 8 seconds", note: "''N.Atk (EX):'' Increases allies' Atk by 30% (6s)<br>''Chain:'' Increases allies' Atk by 30% (8s)", imgEx: "default" }, "Bari [Basket]": { name: "Bari [Basket]", id: "Bari", class: "Ranged", element: "Earth", buff: "Skill Damage +90%", buff2: "none", chain1: "I", chain2: "D", rarity: "Unique", chainInfo: "Rose vines swirl around the enemy to inflict 300% of DPS as ranged damage, and reduce Earth Type resistance by 30% for 5 seconds", note: "''Chain:'' Reduces Earth type resistance by 30% (5s)", imgEx: "Mayreel" }, "Bari [Alt. Basket]": { name: "Bari [Alt. Basket]", id: "Bari", class: "Ranged", element: "Earth", buff: "Crit Hit Chance +40%", buff2: "none", chain1: "A", chain2: "D", rarity: "Unique", chainInfo: "Feathers fall from the sky to inflict 400% of DPS as melee damage around the target", note: "''N.Atk:'' Reduces Melee Def by 20% (3s)", imgEx: "Pino" }, "Lupina": { name: "Lupina", id: "Lupina", class: "Warrior", element: "Dark", buff: "Crit Hit Chance +40%", buff2: "none", chain1: "I", chain2: "A", rarity: "Unique", chainInfo: "The dark wolf claws at the enemies and inflict 450% of DPS as melee damage", note: "", imgEx: "default" }, "Lahn [Gauntlet]": { name: "Lahn [Gauntlet]", id: "Lahn", class: "Warrior", element: "Basic", buff: "HP +40%", buff2: "none", chain1: "A", chain2: "I", rarity: "Unique", chainInfo: "Uses Fu talisman of balance that inflicts 57% of DPS and restores all allies' HP by 20%", note: "", imgEx: "Pure Mind" }, "Lahn [Basket]": { name: "Lahn [Basket]", id: "Lahn", class: "Warrior", element: "Basic", buff: "Skill Damage +90%", buff2: "none", chain1: "A", chain2: "D", rarity: "Unique", chainInfo: "Draws forth the power of letters to inflict 350% of DPS damage as ranged damage", note: "''Special:'' On 6 N.Atk hits, increases Crit chance of Basic type allies by 30% (5s)", imgEx: "Elusive Reflection" }, "Eugene": { name: "Eugene", id: "Eugene", class: "Warrior", element: "Light", buff: "Melee Damage +50%", buff2: "none", chain1: "A", chain2: "I", rarity: "Unique", chainInfo: "Does an extreme motorcycle stunt. Inflicts 550% of DPS", note: "", imgEx: "default" }, "Tinia": { name: "Tinia", id: "Tinia", class: "Ranged", element: "Earth", buff: "Ranged Damage +50%", buff2: "none", chain1: "I", chain2: "A", rarity: "Unique", chainInfo: "Shoots arrows that inflict 300% of DPS as ranged damage. Storm Arrow gets stronger by an extra 200% of DPS on the number of times Tinia carves her symbol with Desert Arrow", note: "N.Skill: Reduces Def by 10% (15s) (2 stacks)", imgEx: "default" }, "Vishuvac [Claw]": { name: "Vishuvac [Claw]", id: "Vishuvac", class: "Warrior", element: "Fire", buff: "HP +40%", buff2: "none", chain1: "Any", chain2: "I", rarity: "Unique", chainInfo: "Burns the target with sacred flame and inflicts 300% of DPS as melee damage. Increases all allies' Def and fire type Atk by 30% for 8 seconds", note: "''Chain:'' Increases allies' Fire type Atk by 30% (8s)", imgEx: "Volcanic Horn" }, "Vishuvac [Gauntlet]": { name: "Vishuvac [Gauntlet]", id: "Vishuvac", class: "Warrior", element: "Fire", buff: "Skill Damage +45%", buff2: "Fire Atk +25%", chain1: "Any", chain2: "A", rarity: "Unique", chainInfo: "Gathers flame energy and throws it to the enemy to inflict 470% of DPS as ranged damage. Decreases enemy's Def by 20% for 5 seconds", note: "N.Skill: Increases nearby allies' Crit multiplier by 50% (4s)", imgEx: "Volcanic Core" }, "Nari": { name: "Nari", id: "Nari", class: "Ranged", element: "Basic", buff: "Ranged Damage +50%", buff2: "none", chain1: "D", chain2: "A", rarity: "Unique", chainInfo: "Emits Fox magic to inflict 300% of DPS as ranged damage around the target and increase all allies' Crit Hit Chance by 10% for 10 seconds", note: "''N.Atk:'' Last hit reduces Ranged Def by 20% (3s)<br>''Chain:'' Increases allies' Crit chance by 10% (10s)", imgEx: "default" }, "Bianca": { name: "Bianca", id: "Bianca", class: "Ranged", element: "Water", buff: "Ranged Damage +50%", buff2: "none", chain1: "D", chain2: "A", rarity: "Unique", chainInfo: "Inflicts ranged damage with 200% of DPS and increases her own Atk and Def by 50% for 10 seconds", note: "", imgEx: "default" }, "Oghma [1H]": { name: "Oghma [1H]", id: "Oghma", class: "Tank", element: "Dark", buff: "Def +45%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Launches multiple rockets to inflict ranged damage with 300% of DPS and decrease enemy's Atk by 10% for 15 seconds", note: "", imgEx: "Eckesachs" }, "Oghma [Gun]": { name: "Oghma [Gun]", id: "Oghma", class: "Tank", element: "Dark", buff: "Ranged Damage +50%", buff2: "none", chain1: "A", chain2: "I", rarity: "Unique", chainInfo: "Charges towards the enemy in Rider Mode to inflict 500% of DPS melee damage. Attacks in Rider Mode for 12 seconds. Crit Hit chance increases by 15%, and energy is not consumed for Tactical Shooting. The Lower Def effect applies immediately", note: "''N.Atk:'' Last hit reduces Def by 20% (6s)", imgEx: "Eckesachs Mode.R" }, "Alef": { name: "Alef", id: "Alef", class: "Warrior", element: "Earth", buff: "Ranged Def +80%", buff2: "none", chain1: "A", chain2: "D", rarity: "Unique", chainInfo: "Drops boulders on enemies to inflict 360% of DPS as melee damage", note: "", imgEx: "default" }, "Miya": { name: "Miya", id: "Miya", class: "Support", element: "Fire", buff: "Skill Damage +90%", buff2: "none", chain1: "Any", chain2: "D", rarity: "Unique", chainInfo: "Restores all allies' HP by 50% of Heal and removes all negative Effects. Increases allies' Crit Hit Chance by 20% for 5 seconds", note: "''Chain:'' Increases allies' Crit chance by 20% (5s)", imgEx: "default" }, "Future Princess": { name: "Future Princess", id: "Future Princess", class: "Tank", element: "Light", buff: "HP +40%", buff2: "none", chain1: "I", chain2: "D", rarity: "Unique", chainInfo: "Creates a barrier for all allies that negates the damage of 3 hits from enemies for 20 seconds, restores HP by 10%", note: "''W.Skill (EX):'' Increases all allies' Atk by 20% (8s)", imgEx: "default" }, "Garam [Bow]": { name: "Garam [Bow]", id: "Garam", class: "Ranged", element: "Water", buff: "Water Atk +50%", buff2: "none", chain1: "D", chain2: "A", rarity: "Unique", chainInfo: "Shoots spirit arrows that inflict 475% of DPS as ranged damage", note: "", imgEx: "Thousand Thunder" }, "Garam [Basket]": { name: "Garam [Basket]", id: "Garam", class: "Ranged", element: "Water", buff: "WSRS +30%", buff2: "Skill Damage +30%", chain1: "D", chain2: "A", rarity: "Unique", chainInfo: "Spins a massive pool of water that sucks in surrounding enemies to inflict 450% of DPS as ranged damage and increase all allies' Crit Hit Chance by 20% for 5 seconds", note: "''Chain:'' Increases allies' Crit chance by 20% (5s)", imgEx: "Ocean Gale" }, "Beth": { name: "Beth", id: "Beth", class: "Warrior", element: "Dark", buff: "Melee Damage +55%", buff2: "none", chain1: "D", chain2: "I", rarity: "Bloom", chainInfo: "Spins a massive pool of water that sucks in surrounding enemies to inflict 450% of DPS as ranged damage and increase all allies' Crit Hit Chance by 20% for 5 seconds", note: "''Leader:'' Increases allies' Atk by 20% (15s)<br>''N.Atk (EX):'' Reduces Dark type resistance by 30% (3s)", imgEx: "default" }, "Rue [Gun]": { name: "Rue [Gun]", id: "Rue", class: "Warrior", element: "Earth", buff: "Earth Atk +50%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Throws a gift box filled with bombs to inflict 420% of DPS", note: "", imgEx: "Terminator" }, "Rue [2H]": { name: "Rue [2H]", id: "Rue", class: "Warrior", element: "Earth", buff: "Earth Atk +50%", buff2: "none", chain1: "Any", chain2: "D", rarity: "Unique", chainInfo: "Temporarily unleashes the power of Red Weredeers to inflict 400% of DPS as melee damage, and increases Earth type Atk of allies by 30% for 5 seconds", note: "''Special:'' Increases allies' Atk (not including Rue) by 10% (4s) (2 stacks) on hit<br>''Chain:'' Increases allies' Earth type Atk by 30% (5s)", imgEx: "Nightmare" }, "Gabriel": { name: "Gabriel", id: "Gabriel", class: "Support", element: "Light", buff: "Crit Hit Chance +40%", buff2: "Crit Hit Multiplier +20%", chain1: "Any", chain2: "I", rarity: "Bloom", chainInfo: "Strikes holy lightning to inflict 340% of DPS. Restores all allies' HP by 40% of Heal, and removes all negative Effects", note: "''Leader:'' Increases allies' Crit chance by 10% (15s)<br>''N.Atk:'' Last hit reduces Light type resistance by 20% (3s). With EX, effect applies on every hit<br>''Special:'' Increases allies' Atk by 20% (5s) every 5s", imgEx: "default" }, "Lynn": { name: "Lynn", id: "Lynn", class: "Warrior", element: "Fire", buff: "Melee Damage +50%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Throws a dagger to inflict 320% of DPS as melee damage", note: "", imgEx: "default" }, "Future Knight [Gun]": { name: "Future Knight [Gun]", id: "Future Knight", class: "Warrior", element: "Basic", buff: "WSRS +30%", buff2: "Skill Damage +30%", chain1: "D", chain2: "A", rarity: "Unique", chainInfo: "Forms a Magiton field to inflict 400% of DPS as ranged damage around the target", note: "''Special:'' Reduces Basic type resistance by 30% (3s) on hit", imgEx: "Cosmic Destroyer" }, "Future Knight [2H]": { name: "Future Knight [2H]", id: "Future Knight", class: "Warrior", element: "Basic", buff: "Def +45%", buff2: "none", chain1: "A", chain2: "I", rarity: "Unique", chainInfo: "Throws the chainsaw to deal 400% of DPS around the target", note: "", imgEx: "Atomic Destroyer" }, "Veronica": { name: "Veronica", id: "Veronica", class: "Support", element: "Water", buff: "Skill Damage +90%", buff2: "none", chain1: "Any", chain2: "D", rarity: "Unique", chainInfo: "Inflicts 180% of DPS on target with the holy light and increases the entire allies' Crit Hit Chance and Atk by 30% for 5 seconds", note: "N.Skill: Increases nearby allies' Crit multiplier by 100% (4s)<br>''Chain:'' Increases allies' Crit chance and Atk by 30% (5s)", imgEx: "default" }, "Noxia": { name: "Noxia", id: "Noxia", class: "Support", element: "Dark", buff: "HP +40%", buff2: "none", chain1: "Any", chain2: "A", rarity: "Unique", chainInfo: "Inflicts 250% of DPS ranged damage to the enemy with a myriad of spirits. When Dark Spirit is summoned inflicts 250% of DPS extra melee damage", note: "", imgEx: "default" }, "Mayreel": { name: "Mayreel", id: "Mayreel", class: "Support", element: "Earth", buff: "Crit Hit Chance +40%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Shoots a ray that inflicts 450% of DPS as ranged damage to enemies in its way", note: "''N.Atk (EX):'' Reduces Earth type resistance by 5% (5s) (4 stacks) on Crit hit", imgEx: "default" }, "Mk 99": { name: "Mk 99", id: "Mk 99", class: "Ranged", element: "Light", buff: "Ranged Damage +50%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Cuts through the enemy with a light blade to inflict melee damage that's 525% of DPS", note: "N.Skill: Reduces Def by 10% (6s). With EX, Def reduction increases to 20%", imgEx: "default" }, "Lilith": { name: "Lilith", id: "Lilith", class: "Warrior", element: "Dark", buff: "Melee Damage +50%", buff2: "none", chain1: "I", chain2: "D", rarity: "Unique", chainInfo: "The Hand of Demon World grasp the enemy to inflict 390% of DPS as melee damage. If an enemy marked with the Demon Queen's emblem is hit, restores all allies' HP by 20%", note: "''N.Skill:'' Reduces Def by 10% (6s). With EX, effect increases to 20%", imgEx: "default" }, "Lucy": { name: "Lucy", id: "Lucy", class: "Ranged", element: "Fire", buff: "Crit Hit Chance +40%", buff2: "none", chain1: "A", chain2: "D", rarity: "Unique", chainInfo: "Inflicts 300% of DPS as ranged damage with a hurricane card trick. Increases allies' Crit Hit Multiplier by 100% for 6 seconds", note: "''Chain:'' Increases allies' Crit multiplier by 100% (6s)", imgEx: "default" }, "Beach Sohee": { name: "Beach Sohee", id: "Beach Sohee", class: "Warrior", element: "Basic", buff: "Melee Damage +50%", buff2: "none", chain1: "I", chain2: "A", rarity: "Unique", chainInfo: "Creates a wave to inflict 400% of DPS ranged damage to the enemy, and restores all allies' HP by 10% to 30% maximum depending on the number of enemies hit", note: "", imgEx: "default" }, "Beach Yuze": { name: "Beach Yuze", id: "Beach Yuze", class: "Warrior", element: "Water", buff: "WSRS +30%", buff2: "Skill Damage +30%", chain1: "D", chain2: "A", rarity: "Unique", chainInfo: "Applies shock to the enemy's heart to deal 375% of DPS as melee damage", note: "''W.Skill (EX):'' Increases Atk of allies in safe zone by 30% (5s)<br>''N.Atk:'' Reduces Def by 20% (5s)", imgEx: "default" }, "Eleanor": { name: "Eleanor", id: "Eleanor", class: "Support", element: "Light", buff: "Light Atk +25%", buff2: "Skill Damage +45%", chain1: "Any", chain2: "D", rarity: "Unique", chainInfo: "With a heavenly performance, increase all allies' Atk by 30% and reduce light type resistance of enemies by 30% for 5 seconds", note: "''Special:'' Increases allies' Atk by 7.5% for each Light type party member (max 30%)<br>''Chain:'' Increases allies' Atk and reduces Light type resistance by 30% (5s)", imgEx: "default" }, "Scintilla": { name: "Scintilla", id: "Scintilla", class: "Warrior", element: "Fire", buff: "Melee Damage +50%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Inflicts 290% of DPS as melee damage with a concentrated flame kick, and increases allies' Crit Hit chance by 10% for 10 seconds", note: "''N.Atk (EX):'' Reduces Fire type resistance by 30% (3s)<br>''Chain:'' Increases allies' Crit chance by 10% (10s)", imgEx: "default" }, "Erina": { name: "Erina", id: "Erina", class: "Tank", element: "Basic", buff: "Def +45%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Launches multiple sword beams to inflict 270% of DPS damage to enemies in their way", note: "", imgEx: "default" }, "Kamael": { name: "Kamael", id: "Kamael", class: "Support", element: "Earth", buff: "Ranged Damage +55%", buff2: "none", chain1: "A", chain2: "I", rarity: "Bloom", chainInfo: "Summons an elemental to deal 250% of DPS damage to nearby enemies. Restore allies' HP by 20% and remove negative Effects", note: "''N.Atk:'' Reduces Ranged Def by 20% (3s) on last hit. With EX, effect applies on every hit", imgEx: "default" }, "Mk 2": { name: "Mk 2", id: "Mk 2", class: "Ranged", element: "Dark", buff: "Crit Hit Chance +40%", buff2: "none", chain1: "A", chain2: "I", rarity: "Unique", chainInfo: "Inflicts 280% of DPS damage to nearby targets with a powerful explosion, and reduces dark type resistance by 30% for 5 seconds", note: "''Chain:'' Reduces Dark type resistance by 30% (5s)", imgEx: "default" }, "Orca": { name: "Orca", id: "Orca", class: "Ranged", element: "Water", buff: "Ranged Damage +50%", buff2: "none", chain1: "A", chain2: "D", rarity: "Unique", chainInfo: "Cuts the enemy with a knife to deal 350% of DPS damage", note: "N.Skill: Reduces Water type resistance by 20% (4s)", imgEx: "default" }, "Kanna": { name: "Kanna", id: "Kanna", class: "Warrior", element: "Basic", buff: "Basic Atk +50%", buff2: "none", chain1: "Any", chain2: "D", rarity: "Unique", chainInfo: "Charges swiftly and scratches the target to inflict 360% of DPS damage. Increases all allies' Basic Type Atk by 30% for 5 seconds", note: "N.Skill: Reduces Def by 5% (6s) (4 stacks)<br>''Chain:'' Increases allies' Basic type Atk by 30% (5s)", imgEx: "default" }, "Hana": { name: "Hana", id: "Hana", class: "Warrior", element: "Water", buff: "Crit Hit Chance +40%", buff2: "none", chain1: "I", chain2: "D", rarity: "Unique", chainInfo: "Ties the target with chains, and strikes powerfully to deal 470% of DPS as melee damage", note: "", imgEx: "default" }, "Carol": { name: "Carol", id: "Carol", class: "Warrior", element: "Light", buff: "Light Atk +50%", buff2: "none", chain1: "Any", chain2: "D", rarity: "Unique", chainInfo: "Drops a star bomb on the target's location to deal 500% of DPS as ranged damage", note: "N.Skill: Reduces Light type resistance by 15% (2 stacks)", imgEx: "default" }, "Clara": { name: "Clara", id: "Clara", class: "Ranged", element: "Fire", buff: "Ranged Damage +55%", buff2: "none", chain1: "A", chain2: "I", rarity: "Bloom", chainInfo: "Summons meteors from an unknown realm to inflict 375% of DPS as ranged damage", note: "''Leader:'' Increases allies' Crit chance by 10% (15s)", imgEx: "default" }, "Parvati": { name: "Parvati", id: "Parvati", class: "Warrior", element: "Earth", buff: "Crit Hit Chance +40%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Approaches enemies instantly to deal 380% of DPS damage, and increase her Atk by 30% for 5 seconds", note: "", imgEx: "default" }, "Priscilla": { name: "Priscilla", id: "Priscilla", class: "Ranged", element: "Light", buff: "Shield increase on battle start +40%", buff2: "none", chain1: "I", chain2: "D", rarity: "Unique", chainInfo: "Fires a beam and deals 420% of DPS damage to the area it passed through", note: "", imgEx: "default" }, "Claude": { name: "Claude", id: "Claude", class: "Ranged", element: "Dark", buff: "Ranged Damage +50%", buff2: "none", chain1: "D", chain2: "A", rarity: "Unique", chainInfo: "Creates a field of boiling blod to deal 300% of DPS damage. Increase allies' dark type Atk by 20% for 10 seconds", note: "''N.Atk:'' Reduces Dark type resistance by 20% (2s)<br>''Chain:'' Increases allies' Dark type Atk by 20% (10s)", imgEx: "default" }, "Ara": { name: "Ara", id: "Ara", class: "Support", element: "Water", buff: "Ranged Damage +50%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Spreads ink near the enemy to inflict 450% of DPS as ranged damage", note: "", imgEx: "default" }, "Rey": { name: "Rey", id: "Rey", class: "Warrior", element: "Fire", buff: "Crit Hit chance +40%", buff2: "none", chain1: "I", chain2: "D", rarity: "Unique", chainInfo: "Throws a hurricane of flame to deal 350% of DPS as melee damage to enemies in its path", note: "''N.Atk:'' Reduces melee Def by 20% (3s)", imgEx: "default" }, "AA72": { name: "AA72", id: "AA72", class: "Ranged", element: "Water", buff: "Crit Hit chance +40%", buff2: "Crit Hit multiplier +20%", chain1: "A", chain2: "D", rarity: "Unique", chainInfo: "Launches fireworks at enemies to deal 300% of DPS. Increases allies' water type Atk by 30% for 5 second(s)", note: "''Chain:'' Increases allies’ Water type Atk by 30% (5s)", imgEx: "default" }, "Beach Loraine": { name: "Beach Loraine", id: "Beach Loraine", class: "Ranged", element: "Basic", buff: "Ranged Damage +50%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Deploys various androids to inflict 360% of DPS damage as ranged damage around the target", note: "", imgEx: "default" }, "Mad Panda Trio": { name: "Mad Panda Trio", id: "Mad Panda Trio", class: "Warrior", element: "Earth", buff: "Melee Damage +50%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Detonates the Party Crasher to deal 250% of DPS damage to the enemy, and One for All becomes instantly usable", note: "", imgEx: "default" }, "Chrom": { name: "Chrom", id: "Chrom", class: "Ranged", element: "Basic", buff: "Crit Hit chance +40%", buff2: "none", chain1: "I", chain2: "D", rarity: "Unique", chainInfo: "Explodes planted land mines and inflicts 300% of DPS damage as AoE damage around the enemy", note: "", imgEx: "default" }, "Valencia": { name: "Valencia", id: "Valencia", class: "Warrior", element: "Light", buff: "Crit Hit Multiplier +100%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Uses elegant swordsmanship to inflict 350% of DPS as Melee AoE damage", note: "''Special:'' Increases allies’ Atk by 50% (4s) on N.Skill hit", imgEx: "default" }, "Crosselle": { name: "Crosselle", id: "Crosselle", class: "Support", element: "Dark", buff: "HP +40%", buff2: "none", chain1: "D", chain2: "A", rarity: "Unique", chainInfo: "Hacks into the target's equipment to inflict 300% of DPS as ranged damage", note: "", imgEx: "default" }, "Andras": { name: "Andras", id: "Andras", class: "Ranged", element: "Water", buff: "Ranged Damage +50%", buff2: "none", chain1: "Any", chain2: "D", rarity: "Unique", chainInfo: "Creates a pillar of ice on the target to inflict 300% of DPS ranged damage", note: "''N.Atk:'' Reduces Def by 20% (3s)", imgEx: "default" }, "Sumire": { name: "Sumire", id: "Sumire", class: "Warrior", element: "Dark", buff: "Crit Hit chance +50%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Summons the apparitions of Akayuki and Aoyuki with mystical powers to inflict 350% of DPS damage in the form of melee damage", note: "", imgEx: "default" }, "Pymon": { name: "Pymon", id: "Pymon", class: "Tank", element: "Fire", buff: "Ranged Damage +50%", buff2: "none", chain1: "Any", chain2: "D", rarity: "Unique", chainInfo: "Instantly approaches and pummels the targets to inflict 280% of DPS damage in the form of melee damage", note: "", imgEx: "default" }, "Rosetta": { name: "Rosetta", id: "Rosetta", class: "Ranged", element: "Earth", buff: "Ranged Damage +50%", buff2: "none", chain1: "Any", chain2: "D", rarity: "Unique", chainInfo: "Fires her gun at hyperspeed to inflict 410% of DPS damage as ranged damage", note: "", imgEx: "default" }, "White Snow": { name: "White Snow", id: "White Snow", class: "Warrior", element: "Water", buff: "Melee Damage +50%", buff2: "none", chain1: "A", chain2: "I", rarity: "Unique", chainInfo: "Drops a snowman to inflict 320% of DPS damage as melee damage", note: "''Special:'' Reduces Water type resistance by 15% (3s) (2 stacks) on hit", imgEx: "default" }, "1CC": { name: "1CC", id: "1CC", class: "Ranged", element: "Dark", buff: "Crit Hit Chance +40%", buff2: "none", chain1: "I", chain2: "A", rarity: "Unique", chainInfo: "Generates a black hole to inflict 420% of DPS damage as ranged damage", note: "N.Skill: Reduces Def by 10% (6s). With EX, this effect increases to 20%", imgEx: "default" }, "KAI": { name: "KAI", id: "KAI", class: "Warrior", element: "Light", buff: "Normal Atk Damage +55%", buff2: "Skill Damage +30%", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Creates a Hologram field in a nearby area to inflict 380% of DPS damage as melee damage", note: "", imgEx: "default" }, "Chun Ryeo": { name: "Chun Ryeo", id: "Chun Ryeo", class: "Ranged", element: "Light", buff: "Ranged Damage +50%", buff2: "none", chain1: "D", chain2: "A", rarity: "Unique", chainInfo: "Creates Ice Flame Bombs around the target to inflict 375% of DPS damage as ranged damage and increases Crit Hit Multiplier by 50% for 6 seconds", note: "''N.Atk (EX):'' Last hit reduces ranged Def by 20% (4s)", imgEx: "default" }, "Ameris": { name: "Ameris", id: "Ameris", class: "Ranged", element: "Earth", buff: "Earth Atk +50%", buff2: "none", chain1: "A", chain2: "D", rarity: "Unique", chainInfo: "Causes earthquakes around the target to inflict 300% of DPS damage as range damage", note: "''N.Atk (EX):'' Increases allies’ Crit multiplier by 20% (3s) (3 stacks)", imgEx: "default" }, "Sia": { name: "Sia", id: "Sia", class: "Support", element: "Water", buff: "Atk +20%", buff2: " Skill Damage +40%", chain1: "Any", chain2: "D", rarity: "Unique", chainInfo: "Restores all allies' HP by 50% of Heal and removes all negative Effects. Increases allies' Def by 30% for 4 seconds", note: "''N.Atk (EX):'' Increases allies’ Atk by 30% (5s) every 5s", imgEx: "default" }, "Beach Amy": { name: "Beach Amy", id: "Beach Amy", class: "Warrior", element: "Fire", buff: "Crit Hit chance +40%", buff2: "none", chain1: "I", chain2: "A", rarity: "Unique", chainInfo: "Violently cuts the target to inflict 370% of DPS damage as melee damage", note: "", imgEx: "default" }, "Eunha": { name: "Eunha", id: "Eunha", class: "Ranged", element: "Basic", buff: "Ranged Damage +55%", buff2: "none", chain1: "D", chain2: "A", rarity: "Bloom", chainInfo: "Shapeshifts into an object to inflict 500% of DPS as melee damage", note: "''Leader:'' Increases allies’ Atk by 20% (15s)<br>''N.Atk (EX):'' If maintained for 3s, increases Crit multiplier of Basic type heroes by 50% (5s)<br>''Special:'' Reduces Def by 20% (3s) and increases allies’ Atk by 3% (3s) (10 stacks) on hit", imgEx: "default" }, "Beach Shapira": { name: "Beach Shapira", id: "Beach Shapira", class: "Warrior", element: "Light", buff: "Light Atk +50%", buff2: "none", chain1: "I", chain2: "D", rarity: "Unique", chainInfo: "Relects sunlight to target to inflict 400% of DPS as melee damage, and increase all allies' Light type Atk by 20% for 10 seconds", note: "''Special:'' Reduces Light type resistance by 30% (5s) on N.Skill hit<br>''Chain:'' Increases allies’ Light type Atk by 20% (10s)", imgEx: "default" }, "Morrian": { name: "Morrian", id: "Morrian", class: "Tank", element: "Earth", buff: "Shield Increase On Battle Start +40%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Saul soldiers are dispatched to inflict 350% of DPS as ranged damage around the target", note: "Special (EX): Increases allies’ Atk by 25% (6s)", imgEx: "default" }, "Vinette": { name: "Vinette", id: "Vinette", class: "Support", element: "Dark", buff: "Weapon Skill Regen Speed +30%", buff2: "Skill Damage +30%", chain1: "A", chain2: "D", rarity: "Unique", chainInfo: "Creates a giant mechanical arm to inflict 350% of DPS as ranged damage to the target. For every use of NT-Drone, an additional 50% of DPS as ranged damage is dealt. This effect can overlap up to 2 times", note: "''N.Atk (EX):'' Last hit reduces ranged Def by 20% (7s)<br>''Special:'' Increases Dark type allies' Atk by 10% (max 40%) for each one", imgEx: "default" }, "Win Ling": { name: "Win Ling", id: "Win Ling", class: "Warrior", element: "Fire", buff: "Fire Atk +50%", buff2: "none", chain1: "D", chain2: "A", rarity: "Unique", chainInfo: "Strikes an uppercut to inflict 320% of DPS as melee damage to enemies", note: "N.Skill: Increases N.Atk damage by 30% (7s) for allies that obtain her pill<br>''Special:'' Increases Crit multiplier by 40% (7s) for Fire type allies that obtain the special pill", imgEx: "default" }, "Odile": { name: "Odile", id: "Odile", class: "Warrior", element: "Light", buff: "Def +45%", buff2: "none", chain1: "I", chain2: "D", rarity: "Unique", chainInfo: "Creates a chain trap to inflict 350% of DPS as melee damage", note: "", imgEx: "default" }, "Mikke": { name: "Mikke", id: "Mikke", class: "Warrior", element: "Basic", buff: "Melee Damage +50%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Attacks with her sword to inflict 380% of DPS as melee damage to enemies", note: "''N.Atk (EX):'' Reduces Basic type resistance by 30% (3s) every 2s", imgEx: "default" }, "Angie": { name: "Angie", id: "Angie", class: "Warrior", element: "Water", buff: "Melee Damage +50%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Slams her shield filled with holy power onto the enemy to inflict 360% DPS as Melee Damage", note: "''N.Atk:'' Reduces Def by 5% (6s) (4 stacks) on hit during Heavenly Echo state", imgEx: "default" }, "Plague Doctor": { name: "Plague Doctor", id: "Plague Doctor", class: "Warrior", element: "Dark", buff: "Normal Atk Damage +55%", buff2: "Skill Damage +30%", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Draws on its power to inflict Melee Damage equivalent to 320% DPS", note: "''N.Atk (EX):'' Reduces Def by 20% (2s)", imgEx: "default" }, "Yuna": { name: "Yuna", id: "Yuna", class: "Support", element: "Earth", buff: "Atk +20%", buff2: "Skill Damage +45%", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Summons a giant scythe to deal 360% DPS as ranged damage around the target", note: "", imgEx: "default" }, "Estel": { name: "Estel", id: "Estel", class: "Ranged", element: "Earth", buff: "WSRS +30%", buff2: "Skill Damage +30%", chain1: "I", chain2: "D", rarity: "Unique", chainInfo: "Shoots arrows created with elemental power, to inflict 385% of DPS as ranged damage", note: "''N.Skill (EX):'' Increases allies' N.Atk damage by 15% (5s) (2 stacks) when not hit for 2s. On max stacks, increases allies' Crit multiplier by 50% (5s)", imgEx: "default" }, "Toga": { name: "Toga", id: "Toga", class: "Ranged", element: "Fire", buff: "Crit Hit Chance +40%", buff2: "none", chain1: "A", chain2: "D", rarity: "Unique", chainInfo: "Shoots powerful searing bullets around the target to inflict 320% of DPS as ranged damage", note: "''N.Atk (EX):'' Reduces Fire type resistance by 20% (3s)<br>''Special:'' Increases Fire type allies' Chain Skill Atk by 15% (max 45%) for each Fire type ally. Also increases Crit of Chain Skill by 10% (max 30%)", imgEx: "default" }, "Yun": { name: "Yun", id: "Yun", class: "Support", element: "Water", buff: "Crit Hit Chance +40%", buff2: "none", chain1: "A", chain2: "I", rarity: "Unique", chainInfo: "Erupt a geyser at the target to inflict 285% of DPS as ranged damage. This increases the water type Atk of all allies by 20% for 10 seconds", note: "''N.Atk (EX):'' Increases Water type allies' Crit multiplier by 10% (5s) (5 stacks)<br>''Chain:'' Increases Water type allies' Atk by 20% (10s)", imgEx: "default" }, "Cornet": { name: "Cornet", id: "Cornet", class: "Ranged", element: "Light", buff: "Light Atk +50%", buff2: "none", chain1: "A", chain2: "D", rarity: "Unique", chainInfo: "Throws a giant fruit at the target to inflict 240% of DPS as ranged damage", note: "''N.Atk:'' Last hit reduces Def by 20% (5s). With EX, effect applies every hit", imgEx: "default" }, "Lena": { name: "Lena", id: "Lena", class: "Ranged", element: "Light", buff: "Def +45%", buff2: "none", chain1: "D", chain2: "A", rarity: "Unique", chainInfo: "Create a constellation and explode it to deal ranged damage equal to 280% of DPS and increase her own ranged damage by 40% for 8 seconds", note: "", imgEx: "default" }, "Dabin": { name: "Dabin", id: "Dabin", class: "Ranged", element: "Earth", buff: "Crit Hit Chance +40%", buff2: "none", chain1: "D", chain2: "A", rarity: "Unique", chainInfo: "Fires a powerful cannonball, dealing ranged damage to the target equal to 360% of DPS and increase the Atk of all allies by 20% for 10 seconds", note: "''N.Atk (EX):'' Reduces Earth type resistance by 20% (5s)<br>''Special:'' Increases Earth type allies' Crit chance by 5% (max 20%) for each one<br>''Chain:'' Increases allies' Atk by 20% (10s)", imgEx: "default" }, "Beach Rachel": { name: "Beach Rachel", id: "Beach Rachel", class: "Warrior", element: "Water", buff: "Def +45%", buff2: "none", chain1: "A", chain2: "I", rarity: "Unique", chainInfo: "Slams target with a boat to inflict 420% of DPS damage as melee damage", note: "", imgEx: "default" }, "Saya": { name: "Saya", id: "Saya", class: "Warrior", element: "Fire", buff: "Melee Damage +50%", buff2: "none", chain1: "A", chain2: "D", rarity: "Unique", chainInfo: "Sharply cuts target in one swift move to inflict an additional 500% of DPS as melee damage", note: "N.Skill: Reduces Def by 10% (2s). With EX, effect changes to 20% (6s)", imgEx: "default" }, "Anna": { name: "Anna", id: "Anna", class: "Ranged", element: "Basic", buff: "WSRS +30%", buff2: "Skill Damage +30%", chain1: "I", chain2: "D", rarity: "Unique", chainInfo: "Rides an umbrella into the air and throws a powerful bomb to inflict 420% of DPS as ranged damage", note: "", imgEx: "default" }, "Ruri": { name: "Ruri", id: "Ruri", class: "Ranged", element: "Light", buff: "Ranged Damage +50%", buff2: "none", chain1: "I", chain2: "A", rarity: "Unique", chainInfo: "Showers donations to deal 275% of DPS as ranged damage to enemies around the target, and increase all allies' Light type Atk by 20% for 10 seconds", note: "''Chain:'' Increases allies' Light type Atk by 20% (10s)", imgEx: "default" }, "Dohwa": { name: "Dohwa", id: "Dohwa", class: "Ranged", element: "Basic", buff: "Basic Atk +50%", buff2: "none", chain1: "Any", chain2: "D", rarity: "Unique", chainInfo: "Summons a sacred bird to inflict 230% of DPS as ranged damage to enemies", note: "''N.Atk (EX):'' Reduces Def by 20% (6s) when in Soul Blast state<br>''Special:'' Increases Basic type allies' Crit multiplier by 5% (max 20%) for each one", imgEx: "default" }, "Natsume": { name: "Natsume", id: "Natsume", class: "Warrior", element: "Water", buff: "Crit Hit chance +40%", buff2: "none", chain1: "I", chain2: "D", rarity: "Unique", chainInfo: "Uses martial arts and water techniques with water clones of herself to inflict 420% of DPS as melee damage", note: "''N.Atk:'' Reduces melee Def by 5% (3s). With EX, effect increases by 5% (max 20%) for each Water type ally excluding herself<br>''W.Skill (EX):'' Increases Water type allies' Atk by 20% (7s)", imgEx: "default" }, "Tasha": { name: "Tasha", id: "Tasha", class: "Warrior", element: "Earth", buff: "Melee Damage +50%", buff2: "none", chain1: "D", chain2: "A", rarity: "Unique", chainInfo: "Jade spikes shoot up to deal 300% DPS as melee damage to enemies near the target and resummons the Beast Warrior", note: "''N.Atk:'' Reduces Def by 10% (3s). With EX, effect changed to 20% (5s)", imgEx: "default" }, "Nifty": { name: "Nifty", id: "Nifty", class: "Ranged", element: "Dark", buff: "Ranged Damage +50%", buff2: "none", chain1: "I", chain2: "D", rarity: "Unique", chainInfo: "Detects enemies and fires a laser to inflict 360% of DPS as ranged damage", note: "", imgEx: "default" }, "Sweet Ameris": { name: "Sweet Ameris", id: "Sweet Ameris", class: "Support", element: "Basic", buff: "Crit Hit multiplier +100%", buff2: "none", chain1: "D", chain2: "I", rarity: "Unique", chainInfo: "Detonates chocolate cream around the target to deal 350% of DPS as melee damage", note: "''N.Skill (EX):'' Increases N.Atk damage by 40% (8s) for Basic type allies that receive chocolate<br>''Special:'' Increases allies' Crit chance by 20% (4s) after 4 hits", imgEx: "default" }, "Sweet Girgas": { name: "Sweet Girgas", id: "Sweet Girgas", class: "Support", element: "Basic", buff: "Crit Hit Chance +40%", buff2: "none", chain1: "I", chain2: "D", rarity: "Unique", chainInfo: "Explodes a piñata to inflict 280% of DPS as melee damage. Piñata Rush gets stronger for every overlapping lollipop", note: "''N.Atk:'' Reduces melee Def by 10% (3s). With EX, effect increases to 20%<br>''Special:'' Increases Basic type allies' Skill Damage by 10% (max 30%) for each Basic type ally", imgEx: "default" }, "Callie": { name: "Callie", id: "Callie", class: "Warrior", element: "Dark", buff: "Crit Hit Chance +40%", buff2: "Crit Hit Multiplier +20%", chain1: "I", chain2: "D", rarity: "Bloom", chainInfo: "Jump high and body press the target, dealing 330% of DPS as melee damage", note: "''Leader:'' Increases allies' Crit chance by 10% (15s)<br>''N.Atk:'' Reduces melee Def by 10% (3s). With EX, effect increases to 20%", imgEx: "default" }, "Xiaoman": { name: "Xiaoman", id: "Xiaoman", class: "Warrior", element: "Earth", buff: "Melee Damage +55%", buff2: "none", chain1: "D", chain2: "I", rarity: "Bloom", chainInfo: "Transforms into a panda and charges at enemies to inflict 320% of DPS melee damage. Increases all allies' Atk by 20% for 10 seconds", note: "''N.Atk (EX):'' Increases Earth type allies' N.Atk damage by 30% (4s)<br>''Special:'' Reduces Earth type resistance by 10% (6s) (3 stacks) on hit<br>''Chain:'' Increases allies' Atk by 20% (10s)", imgEx: "default" }, "J": { name: "J", id: "J", class: "Ranged", element: "Water", buff: "Normal Atk Damage +60%", buff2: "Skill Damage +35%", chain1: "D", chain2: "I", rarity: "Bloom", chainInfo: "Summons a dolphin to inflict 380% of DPS as ranged damage to the target", note: "''Leader:'' Increases allies' Atk by 20% (15s)", imgEx: "default" }, "Daisy": { name: "Daisy", id: "Daisy", class: "Tank", element: "Water", buff: "Def +50%", buff2: "none", chain1: "A", chain2: "D", rarity: "Bloom", chainInfo: "Broadly slashes forward to inflict 400% of DPS as melee damage, and increase her melee damage by 30% for 10 seconds", note: "", imgEx: "default" }, "Beach Rie": { name: "Beach Rie", id: "Beach Rie", class: "Warrior", element: "Basic", buff: "HP +45%", buff2: "none", chain1: "D", chain2: "I", rarity: "Bloom", chainInfo: "Hits the ball upward, dealing 380% of DPS as melee damage to enemies around the target", note: "", imgEx: "default" }, "Randi": { name: "Randi", id: "Randi", class: "Ranged", element: "Fire", buff: "Ranged Damage +55%", buff2: "none", chain1: "D", chain2: "A", rarity: "Bloom", chainInfo: "Throws a fastball that deals 400% of DPS as ranged damage", note: "''Leader:'' Increases allies' Atk by 20% (15s)<br>''N.Atk:'' Reduces Def by 10% (3s). With EX, effect increases to 20%<br>''Special:'' Increases Fire type allies' Atk by 10% (10s) (3 stacks) after 3 hits", imgEx: "default" } }>>
<<capture _click _char>> <<if $select.includes($heroData[_char.name]) || ($select.some(function(item) { return item.id === _char.id; }))>> <div class="deadItem"><<heroBtn _char>></div> <<elseif _char.rarity is "Collab">> <div class="collabItem"><<heroBtn _char>></div> <<elseif _char.rarity is "Rare">> <div class="rareItem"><<heroBtn _char>></div> <<elseif _char.rarity is "Ascend">> <div class="ascendItem"><<heroBtn _char>></div> <<elseif _char.rarity is "Unique">> <div class="uniqueItem"><<heroBtn _char>></div> <<elseif _char.rarity is "Bloom">> <div class="bloomItem"><<heroBtn _char>></div> <</if>> <</capture>>
<<set _img to "img/portraits/" + $select[_s].id + ".png">> <<set _imgEx to "img/ex/" + $select[_s].imgEx + ".png">> <<set _imgClass to "img/icons/" + $select[_s].class + ".png">> <<set _imgElement to "img/icons/" + $select[_s].element + ".png">> <<set _imgRarity to "img/icons/" + $select[_s].rarity + ".png">> <<set _imgChain1 to "img/icons/" + $select[_s].chain1 + ".png">> <<set _imgChain2 to "img/icons/" + $select[_s].chain2 + ".png">> <div class="swap"><<link "[img[img/misc/slotNo.png]]">> <<if $switch1 is -1>> <<set $switch1 to _s>> <<set $switch1a to $select[_s]>> <<else>> <<set $switch2 to _s>> <<set $switch2a to $select[_s]>> <<set $select[$switch1] to $switch2a>> <<set $select[$switch2] to $switch1a>> <<set $switch1 to -1>> <<set $switch2 to -1>> <<redo>> <</if>> <</link>></div> <div class="item" style="position: relative; top: 0.5vw;"> <<button "<img @src=_img>">> <<run $select.deleteAt(_s)>> <<set $switch1 to -1>> <<set $switch2 to -1>> <<redo>> <</button>> <<if $select[_s].imgEx isnot "default">><span class="icons topRight"><img @src=_imgEx></span><</if>> <span class="icons left"><img @src=_imgClass></span> <span class="icons right"><img @src=_imgElement><br></span> </div> <img @src="_imgRarity"><br> <span style="font-family: monospace">$select[_s].name<br></span> <<if (_s is 0) || $select[_s].chain1 is _s1 || $select[_s].chain1 is "Any">> <span class="chain"><img @src="_imgChain1"></span> <span class="icons">[img[img/misc/chain.png]]</span> <span class="chain"><img @src="_imgChain2"></span> <<else>> <span style="filter: brightness(0.5) grayscale()"> <span class="chain"><img @src="_imgChain1"></span> <span class="icons">[img[img/misc/chain.png]]</span> <span class="chain"><img @src="_imgChain2"></span></span> <</if>><br> <span class="small" style="color: #48c65b"> [Party] $select[_s].buff<br> <<if $select[_s].buff2 isnot "none">> [Party] $select[_s].buff2<br> <</if>> </span> <<set _s1 to $select[_s].chain2>>
<<button "Presets">> <<goto "Presets">> <</button>> <<button "Deselect all">> <<run $select.deleteAt(0,1,2,3)>> <<set $switch1 to -1>> <<set $switch2 to -1>> <<redo>> <</button>> <<button "Reset filters">> <<set $filter1 to 0>> <<set $filter2 to 0>> <<set $filter3 to 0>> <<filter>> <<redo>> <</button>> <span style="float: right"> <<button "Reload">> <<run Engine.restart()>> <</button>> <<button "Notes">> <<goto "Notes">> <</button>> </span>
<div class="info" style="font-family: monospace"> <div> Hero </div> <div> Chain Skill </div> <div> Team Buffs </div> </div> <div> <<do>> <<for _i range $select>> <div><<infoName _i>></div> <</for>> <</do>> </div>
<<button "Back to Home">> <<goto "Home">> <</button>><br><br> N.Atk: Normal attack<br> N.Skill: Additional skill some heroes have attached to their normal attack<br> W.Skill: EX weapon skill<br> Leader: Leader ability, activated if Bloom and leading the party<br> Special: Special ability, activated if evolved to Grade 5<br> Chain: Chain Skill<br> (EX): Only activated if EX is equipped<br><br> Changelog:<br> Jul 9 2025 - Added complete hero information, added "Presets" and "Notes" to main page<br> Jul 3 2025 - Website uploaded :)
<<button "Back to Home">> <<goto "Home">> <</button>> <br><br> <<do>> <div class="presets"> <<for _p range $presets.length>> <<capture _clickP _p>> <div><<presetsBtn _p>></div> <</capture>> <</for>> </div> <</do>>
<<set _img to "img/portraits/" + $presets[_p][1][_w].id + ".png">> <<set _imgEx to "img/ex/" + $presets[_p][1][_w].imgEx + ".png">> <<set _imgClass to "img/icons/" + $presets[_p][1][_w].class + ".png">> <<set _imgElement to "img/icons/" + $presets[_p][1][_w].element + ".png">> <<set _imgRarity to "img/icons/" + $presets[_p][1][_w].rarity + ".png">> <<set _imgChain1 to "img/icons/" + $presets[_p][1][_w].chain1 + ".png">> <<set _imgChain2 to "img/icons/" + $presets[_p][1][_w].chain2 + ".png">> <div class="item" style="position: relative; top: 0.5vw;"> <<button "<img @src=_img>">><</button>> <<if $presets[_p][1][_w].imgEx isnot "default">><span class="icons topRight"><img @src=_imgEx></span><</if>> <span class="icons left"><img @src=_imgClass></span> <span class="icons right"><img @src=_imgElement><br></span> </div> <img @src="_imgRarity"><br> <span style="font-family: monospace">$presets[_p][1][_w].name<br></span> <<if (_p is 0) || $presets[_p][1][_w].chain1 is _s1 || $presets[_p][1][_w].chain1 is "Any">> <span class="chain"><img @src="_imgChain1"></span> <span class="icons">[img[img/misc/chain.png]]</span> <span class="chain"><img @src="_imgChain2"></span> <<else>> <span style="filter: brightness(0.5) grayscale()"> <span class="chain"><img @src="_imgChain1"></span> <span class="icons">[img[img/misc/chain.png]]</span> <span class="chain"><img @src="_imgChain2"></span></span> <</if>><br> <span class="small" style="color: #48c65b"> [Party] $presets[_p][1][_w].buff<br> <<if $presets[_p][1][_w].buff2 isnot "none">> [Party] $presets[_p][1][_w].buff2<br> <</if>> </span> <<set _s1 to $presets[_p][1][_w].chain2>>